event = { 
	id = 141

	persistent = yes	

country = GER

	name = "003 RȈՐY"
    desc = "R̊{PʂȈՂɐY܂B
q퓬@͕tĂ܂B"

    date = { day = 0 month = 0 year = 1914 } 
	offset = 100000
    deathdate = { day = 0 month = 0 year = 1990 } 
	
	decision = { ai = no } 
	trigger  = { ai = no }

	action = {
		name = "40N^퓬@ 6"
	command = { type = add_corps value = air where = 206 } 
		command = { type = add_division value = multi_role when = 1 } 
		command = { type = add_division value = multi_role when = 1 } 
		command = { type = add_division value = multi_role when = 1 } 
		command = { type = add_division value = multi_role when = 1 } 
		command = { type = add_division value = multi_role when = 1 } 
		command = { type = add_division value = multi_role when = 1 } 
	} 

	action = {
		name = "40N^}@ 6"
	command = { type = add_corps value = air where = 206 } 
		command = { type = add_division value = interceptor when = 3 } 
		command = { type = add_division value = interceptor when = 3 } 
		command = { type = add_division value = interceptor when = 3 } 
		command = { type = add_division value = interceptor when = 3 } 
		command = { type = add_division value = interceptor when = 3 } 
		command = { type = add_division value = interceptor when = 3 } 
	} 


	action = {
		name = "40N^p@ 6"
	command = { type = add_corps value = air where = 206 } 
		command = { type = add_division value = tactical_bomber when = 3 } 
		command = { type = add_division value = tactical_bomber when = 3 } 
		command = { type = add_division value = tactical_bomber when = 3 } 
		command = { type = add_division value = tactical_bomber when = 3 } 
		command = { type = add_division value = tactical_bomber when = 3 } 
		command = { type = add_division value = tactical_bomber when = 3 } 
	} 

	action = {
		name = "40N^헪@ 6"
	command = { type = add_corps value = air where = 206 } 
		command = { type = add_division value = strategic_bomber when = 1 } 
		command = { type = add_division value = strategic_bomber when = 1 } 
		command = { type = add_division value = strategic_bomber when = 1 } 
		command = { type = add_division value = strategic_bomber when = 1 } 
		command = { type = add_division value = strategic_bomber when = 1 } 
		command = { type = add_division value = strategic_bomber when = 1 } 
	} 

	action = {
		name = "40N^ߐڍqx@ 6"
	command = { type = add_corps value = air where = 206 } 
		command = { type = add_division value = cas when = 1 } 
		command = { type = add_division value = cas when = 1 } 
		command = { type = add_division value = cas when = 1 } 
		command = { type = add_division value = cas when = 1 } 
		command = { type = add_division value = cas when = 1 } 
		command = { type = add_division value = cas when = 1 } 
	} 

	action = {
		name = "40N^CR@ 6"
	command = { type = add_corps value = air where = 206 } 
		command = { type = add_division value = naval_bomber when = 1 } 
		command = { type = add_division value = naval_bomber when = 1 } 
		command = { type = add_division value = naval_bomber when = 1 } 
		command = { type = add_division value = naval_bomber when = 1 } 
		command = { type = add_division value = naval_bomber when = 1 } 
		command = { type = add_division value = naval_bomber when = 1 } 
	} 

	action = {
		name = "40N^A@ 6"
	command = { type = add_corps value = air where = 206 } 
		command = { type = add_division value = transport_plane when = 1 } 
		command = { type = add_division value = transport_plane when = 1 } 
		command = { type = add_division value = transport_plane when = 1 } 
		command = { type = add_division value = transport_plane when = 1 } 
		command = { type = add_division value = transport_plane when = 1 } 
		command = { type = add_division value = transport_plane when = 1 } 

	} 

	action = {
		name = "se 6"
	command = { type = add_corps value = air where = 206 } 
		command = { type = add_division value = flying_bomb when = 0 } 
		command = { type = add_division value = flying_bomb when = 0 } 
		command = { type = add_division value = flying_bomb when = 0 } 
		command = { type = add_division value = flying_bomb when = 0 } 
		command = { type = add_division value = flying_bomb when = 0 } 
		command = { type = add_division value = flying_bomb when = 0 } 
	} 

	action = {
		name = "V2~TC 6"
	command = { type = add_corps value = air where = 206 } 
		command = { type = add_division value = flying_rocket when = 0 } 
		command = { type = add_division value = flying_rocket when = 0 } 
		command = { type = add_division value = flying_rocket when = 0 } 
		command = { type = add_division value = flying_rocket when = 0 } 
		command = { type = add_division value = flying_rocket when = 0 } 
		command = { type = add_division value = flying_rocket when = 0 } 
	} 


} 